How should technology be used with preschoolers?

Study for the FTCE Preschool Education Birth - Age 4 Test. Study with flashcards and multiple choice questions, each question offers hints and in-depth explanations. Prepare thoroughly for your certification exam!

Multiple Choice

How should technology be used with preschoolers?

Explanation:
Technology with preschoolers should be used as a purposeful, limited supplement to hands-on learning and should avoid passive screens. Young children learn best through active, concrete experiences—manipulating objects, exploring with their senses, and talking with adults and peers. When technology is included, choose interactive options that require thinking, problem-solving, and creativity, and connect them to real-world activities. Use tech under teacher or caregiver guidance, with short, scheduled sessions and clear learning goals. Co-view and co-create to help translate digital experiences into tangible skills, like linking a planning game on a tablet to building and counting with actual objects. Avoid letting screens dominate the day or replace hands-on play, physical activity, and meaningful interaction, and steer away from passive watching. Keeping technology purposeful and limited supports development while preserving essential play and social experiences.

Technology with preschoolers should be used as a purposeful, limited supplement to hands-on learning and should avoid passive screens. Young children learn best through active, concrete experiences—manipulating objects, exploring with their senses, and talking with adults and peers. When technology is included, choose interactive options that require thinking, problem-solving, and creativity, and connect them to real-world activities. Use tech under teacher or caregiver guidance, with short, scheduled sessions and clear learning goals. Co-view and co-create to help translate digital experiences into tangible skills, like linking a planning game on a tablet to building and counting with actual objects. Avoid letting screens dominate the day or replace hands-on play, physical activity, and meaningful interaction, and steer away from passive watching. Keeping technology purposeful and limited supports development while preserving essential play and social experiences.

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